I don't mean that I started an adventure with everyone naked and in a dungeon with no memory of how they got there, or even necessarily when a pit-chute dropped one or two down below and it took them some time to reconnect. I mean when I truly presented an opportunity so tempting to a party member they felt it worth the risk to wander off.
That moment just before it happens is like watching a scene from a horror film where the music is nagging you, letting you know that something is amiss, but it hasn't quite happened yet. There is a build while the person gets further and further along the path to true Splitsville. There is even a moment of realization, in the worst case scenario when that split turns into death, that point of no return, when the person comes to understand that splitting was a bad choice.
Read more of Creighton's list here and think on the GMing possibilities.
The Tuesday Sundries on GRYMVALD.com
Essentially, a clearinghouse for topics on GRYMVALD.com
not covered elsewhere or wanting a particular focus.
Essentially, a clearinghouse for topics on GRYMVALD.com
not covered elsewhere or wanting a particular focus.
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